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Description
I had this a long time (One day after the comic went out)
If you can't understand the model, come here and watch the comic!
www.teamfortress.com/tf03_cold…
This wasn't too hard to do, i had lot of problems with the flexes, so yeah...It's a HWM
Programs used:
-Crowbar: Used for compile the model
-3Ds Max: Built the mesh there
-Blender: Modify scout body
-Photoshop: Built the texture there
-Mudbox: Built the mustard normal map there
Enjoy it!
If you can't understand the model, come here and watch the comic!
www.teamfortress.com/tf03_cold…
This wasn't too hard to do, i had lot of problems with the flexes, so yeah...It's a HWM
Programs used:
-Crowbar: Used for compile the model
-3Ds Max: Built the mesh there
-Blender: Modify scout body
-Photoshop: Built the texture there
-Mudbox: Built the mustard normal map there
Enjoy it!
© 2014 - 2024 RGBMill
Comments8
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i love that part XD